76 cards found.

Banehound

Creature Nightmare Dog   1 / 1   {B} (0)

Lifelink, haste

Illus. YW Tang


Color Identity: B,Black
Printings:
War of the Spark ()

Foreign Names:

Formats:

Banehound

Creature Nightmare Dog   1 / 1   {B} (0)

Lifelink, haste

Illus. YW Tang


Color Identity: B,Black
Printings:
War of the Spark ()

Foreign Names:

Formats:

Beyeen Coast

Land (0)

Beyeen Coast enters the battlefield tapped.
{t}: Add {U}.

Illus. YW Tang


Color Identity: Blue
The other side is:

Printings:
Zendikar Rising ()

Foreign Names:

Formats:

Beyeen Coast

Land (0)

Beyeen Coast enters the battlefield tapped.
{t}: Add {U}.

Illus. YW Tang


Color Identity: Blue
The other side is:

Printings:
Zendikar Rising ()

Foreign Names:

Formats:

Beyeen Veil

Instant {1}{U} (0)

Creatures your opponents control get -2/-0 until end of turn.

Illus. YW Tang


Color Identity: U,Blue
The other side is:

Printings:
Zendikar Rising ()

Foreign Names:

Formats:

Beyeen Veil

Instant {1}{U} (0)

Creatures your opponents control get -2/-0 until end of turn.

Illus. YW Tang


Color Identity: U,Blue
The other side is:

Printings:
Zendikar Rising ()

Foreign Names:

Formats:

Bumbling Pangolin

Host Creature Pangolin Beast   2 / 2   {3}{R} (4)

When this creature enters the battlefield, you may destroy target artifact.

Illus. YW Tang


Color Identity: R,Red
Printings:
Unstable ()

Foreign Names:

Formats:

Bumbling Pangolin

Host Creature Pangolin Beast   2 / 2   {3}{R} (4)

When this creature enters the battlefield, you may destroy target artifact.

Illus. YW Tang


Color Identity: R,Red
Printings:
Unstable ()

Foreign Names:

Formats:

Conifer Strider

Creature Elemental   5 / 1   {3}{G} (4)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Atarka's presence thaws the glaciers of Qal Sisma, forcing its elementals to migrate or adapt.

Illus. YW Tang


Color Identity: G,Green
Printings:
Dragons of Tarkir ()

Foreign Names:

Formats:

Conifer Strider

Creature Elemental   5 / 1   {3}{G} (4)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Illus. YW Tang


Color Identity: G,Green
Printings:
Dragons of Tarkir ()

Foreign Names:

Formats:

Conifer Strider

Creature Elemental   5 / 1   {3}{G} (4)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Illus. YW Tang


Color Identity: G,Green
Printings:
Mystery Booster ()

Foreign Names:

Formats:

Crow Storm

Sorcery {2}{U} (3)

Create a 1/2 blue Bird creature token with flying named Storm Crow.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Storm crow lonely, boon for a birder.
Storm crows together, likely a murder.

Illus. YW Tang


Color Identity: U,Blue
Printings:
Unstable ()

Foreign Names:

Formats:

Crow Storm

Sorcery {2}{U} (3)

Create a 1/2 blue Bird creature token with flying named Storm Crow.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Illus. YW Tang


Color Identity: U,Blue
Printings:
Unstable ()

Foreign Names:

Formats:

Dawnglade Regent

Creature Elk   8 / 8   {5}{G}{G} (0)

When Dawnglade Regent enters the battlefield, you become the monarch.
As long as you're the monarch, permanents you control have hexproof.

Illus. YW Tang


Color Identity: G,Green
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Dawnglade Regent

Creature Elk   8 / 8   {5}{G}{G} (0)

When Dawnglade Regent enters the battlefield, you become the monarch.
As long as you're the monarch, permanents you control have hexproof.

Illus. YW Tang


Color Identity: G,Green
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Dawnglade Regent

Creature Elk   8 / 8   {5}{G}{G} (0)

When Dawnglade Regent enters the battlefield, you become the monarch.
As long as you're the monarch, permanents you control have hexproof.

Illus. YW Tang


Color Identity: G,Green
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Dawnglade Regent

Creature Elk   8 / 8   {5}{G}{G} (0)

When Dawnglade Regent enters the battlefield, you become the monarch.
As long as you're the monarch, permanents you control have hexproof.

Illus. YW Tang


Color Identity: G,Green
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Firehoof Cavalry

Creature Human Berserker   1 / 1   {W} (1)

{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.
"What warrior worth the name fears to leave a trail? If my enemies seek me, let them follow the ashes in my wake."

Illus. YW Tang


Color Identity: W,Red,White
Printings:
Khans of Tarkir ()

Foreign Names:

Formats:

Firehoof Cavalry

Creature Human Berserker   1 / 1   {W} (1)

{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

Illus. YW Tang


Color Identity: W,Red,White
Printings:
Khans of Tarkir ()

Foreign Names:

Formats:

Firehoof Cavalry

Creature Human Berserker   1 / 1   {W} (1)

{3}{R}: Firehoof Cavalry gets +2/+0 and gains trample until end of turn.

Illus. YW Tang


Color Identity: W,Red,White
Printings:
Mystery Booster ()

Foreign Names:

Formats:

No results found.
Bummer

76 cards found.